Tim Wheeler

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Archive

  • 2022-01-09 Hierarchical Temporal Memory of the 1000 Brains Theory
  • 2018-10-22 How We Wrote a Textbook
  • 2017-11-02 AlphaGo Zero – How and Why it Works
  • 2016-04-02 Apteryx Flight Data with C3.js
  • 2015-01-04 Normal Distribution from Log Likelihood
  • 2014-08-25 Model Inference in the Presence of Truncated, Censored, or Missing Data
  • 2014-08-16 Necropolis: A d20 Puzzle-Adventure Game for 3 Players
  • 2014-05-03 Optimal Die for Straight Path
  • 2013-12-24 Using MATLAB to Write Games
  • 2013-12-03 Fractal Tree
  • 2013-10-27 Tile Based Game Overview
  • 2013-10-19 Mystic Dave: Baseline Overview
  • 2013-10-13 Mystic Dave: A Beginning
  • 2013-10-13 Asteroids
  • 2013-08-03 Pong
  • 2012-09-17 2D Character Movement
  • 2012-09-16 Multirotor Frame
  • 2012-03-30 Fractal Terrain: Midpoint Displacement Algorithm
  • 2011-09-14 Shadow Casting
  • 2010-07-19 Telemetry Balloon
  • 2010-07-16 UCSD Telemetry Test Balloon
  • 2010-06-10 Genetic Clock Gears
  • 2010-05-01 Relative Gravity
  • 2010-04-04 Designing a Java Game
  • 2010-02-20 Playing Checkers with Minimax, Cont.
  • 2010-02-07 Playing Checkers with Minimax
  • 2010-01-31 The Math Behind the Neural Network
  • 2010-01-24 A Brief Introduction to Neural Networks
  • 2010-01-13 How Hard is Genetic Evolution?
  • 2010-01-08 A Brief Look at Genetic Algorithms
  • 2010-01-03 UCSD MAE Near Space Balloon
  • 2010-01-01 Project Leaf
  • 2009-12-27 UCSD High School Near Space Balloon

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